Sunday, 3 January 2010

Continued


Ok the next step was to create a polygon in front view and with adding subdivides, begin to shape/ extrude the edges and faces into the shape that we want so that it begins the outline shape of the character. As we can see the subdivides gives a lot more freedom to the shaping of the polygon.

Beginning Maya


I have here began the design process of Cornelius using Maya. The first step to this was to look back at my concept art design of the front and back of my character and import the images into maya. This acts as a template and guideline making it far easier to stick to than without. I have used two cameras from the front and side view which are projecting these images on the plane.

Character progression Decision

I now have chosen out of my two characters to proceed with the design of Cornelius and begin to use Maya 2010 and put into practice what I have learnt. I have had to stick to a time schedule so therefore will be fully designing one of the two characters. Now I will begin to explain the process of this.

Thursday, 3 December 2009

Adding colour continued


Here we can see Eck McGlone in colour and what I would like him to look like. The colour pallete in "Paint" is fairly limited therefore this is still very basic compared to how the characters will end up.

Adding Colour


First I will start with Cornelius who i decided I will mostly be colouring blue as to avoid the undetailed colour of black and make him more unique. Also i have decided that a yellow colour for his hands and stomach will go well together. I added colour to these designs simply by using paint as it is to only give us an idea of how the final design will look. Also to help if there are any colours needed changing it is good to know earlier.

Cornelius Final design/ Stencil




Again we can now see the final design for my character Cornelius. I have produced a froont and side view for when I come to use Maya. This is also the reason why I have designed them with their arms up as it helps when mirroring the image in Maya. The next and final part is to add what colours I will be using for each charater.

Wee Eck McGlone Final design/ Stencil




This is my final design for Wee Eck McGlone. I have decided that it is accurate enough to use and am happy with it. As we can see I have done a front and side view so that it is clear enough to follow.