Sunday, 3 January 2010

Body completed


Now we can see that the character is looking a lot more like the original design and now that i have completed one side of it I will now mirror what i have done in order to create a symetrical design alonside. I have done this and now it is a chase of joing up the vertices on the symetrical object and merging them together and make one object. This will then be my completed outline of my character.

Continued




Now I have the head shaped exactly how I wanted it Its time to "merge" the shapes together so that they are one object. I as you can see have done this and also deleted the faces on the side of the entire object so that when it comes to mirroring what I have done so far I can join them with no problems.

Head and body




Now for the head. I decided to do this as a seperate shape and to follow the design easier by pulling away the body in order to see the design clearer. This is what I would say was the most challenging part of the design process as it took a lot of time and accuracy to get the shape correct.

Outline of body on one side




Ok now although we are only doing one side there is a reason which is the way I am going to fininsh the outline/ shape of my charater is to do one side and then mirror the image making it symetrical. Also you will notice that I have not included the head as I plan to do it seperately and fuse the shapes tiogether to complete it. By extruding the faces and the planes and dragging the objects out I succesfully managed to shape the body. As we can see it is very important to stay accurate and make sure that we are following both side and front view of the design.

Continued


Ok the next step was to create a polygon in front view and with adding subdivides, begin to shape/ extrude the edges and faces into the shape that we want so that it begins the outline shape of the character. As we can see the subdivides gives a lot more freedom to the shaping of the polygon.

Beginning Maya


I have here began the design process of Cornelius using Maya. The first step to this was to look back at my concept art design of the front and back of my character and import the images into maya. This acts as a template and guideline making it far easier to stick to than without. I have used two cameras from the front and side view which are projecting these images on the plane.

Character progression Decision

I now have chosen out of my two characters to proceed with the design of Cornelius and begin to use Maya 2010 and put into practice what I have learnt. I have had to stick to a time schedule so therefore will be fully designing one of the two characters. Now I will begin to explain the process of this.